
The Confidence Quest
With Nova in Star IslandPractise sharing ideas, making choices and believing in their own abilities.

Future Leaders · ages 9-1030 playful missions to help your child practise noticing feelings, listening and showing care. Bring Heartwood Meadow back into bloom by helping the animals notice each other again, with Poppy as their guide.
Choose their level
Your choice: The Kindness Journey · Future Leaders (ages 9-10) · printable PDF + online adventure
This edition is still being written, illustrated and tested. We only sell an edition once all 30 missions are finished in both formats.
Also part of Choose Any 3 ($74.99) and the Complete Collection ($184.99), each for one age level.
The goal: Bring Heartwood Meadow back into bloom by helping the animals notice each other again.
Your child’s part: Your child reads the feelings on faces, works out why someone is sad and shows Poppy how to ask before helping. As the animals start noticing each other, the meadow comes back into bloom in time to welcome new neighbours.
Kindness and empathy mean noticing how others feel and choosing to show care. Children practise reading faces, listening and doing small thoughtful things.
Just gentle ideas to help you choose.
The story goal: Bring Heartwood Meadow back into bloom by helping the animals notice each other again.

Poppy says: “I know. But look at them. That one's sad. That one's sad. That one is extremely sad.”Poppy
The storm last night did two things. It flattened Granny Daisy's runner beans, and it stripped every label off the flower faces in the Feelings Garden. The labels are scattered across the path like confetti nobody asked for.
This matters, because the Feelings Garden is the first stop on the Vole family's welcome tour. Poppy has been relabelling since breakfast. So far she has used the word sad eleven times.
First, a choice: 4 options
On the printed page: Draw a line from each face to a label, then write the clue for four pairs.
By the end they have: Relabelled garden page; Read the room added to the field kit.
You will need: The flower face page · A pencil · A mirror (optional)
Smaller step if needed: Match six faces and crack two look-alike pairs.
The grown-up’s part: If you're asked to pull faces, do them straight, not for laughs. If their match differs from yours, ask what they saw rather than correcting.
In a film or book this week, find a character who says they're fine when they aren't, and name the clue that gave it away.
What it practises: Practise telling apart feelings that look alike on a face, such as disappointed and sad or embarrassed and annoyed, and naming the clue that separates them.
Word for word from Mission 1 of the draft The Kindness Journey for ages 9-10. The edition is not yet approved, so wording may change, and the mission’s own illustrations are still to come.
Six missions in each chapter. Finishing a chapter lights up a new star on the map, on paper and on screen.

Reflection, Role-play, Craft, Story choices, Real-world challenge.
Planning, reflection, social scenarios, goal setting, independent online play. About 15-25 min (a few up to 30) per mission. Independent reading. Grown-up role: self-directed, parent checks in.
The same mission plays on paper or on screen with the same answer. This is how each activity type changes between the two formats.
| Activity | In the PDF | Online |
|---|---|---|
| Story choice | Circle an answer | Tap an answer |
| Secret code | Draw the symbols | Tap symbols into a lock |
| Matching | Draw lines | Drag or tap pairs |
| Ordering | Number the pictures | Drag or tap into order |
| Hidden things | Colour what you find | Tap the scene |
| Feelings | Colour a face | Tap a face |
| Drawing | Draw in the frame | Draw on screen |
| Real world | Tick the box | Tap “We tried it!” |

Practise sharing ideas, making choices and believing in their own abilities.

Make unfamiliar things feel more approachable, one healthy risk at a time.

Practise handling mistakes, setbacks and the big feelings that come with them.