Heartwood Meadow, Feelings Garden: an illustrated view of the world of this adventure
Heartwood Meadow · 30 missionsThe Kindness Journey
Poppy, a friendly rabbit who notices everythingBrave Thinkers · ages 7-8
Kindness & Empathy · with Poppy

The Kindness Journey

30 playful missions to help your child practise noticing feelings, listening and showing care. Bring Heartwood Meadow back into bloom by helping the animals notice each other again, with Poppy as their guide.

$29.99 PDF + online adventureNot yet available

Your choice: The Kindness Journey · Brave Thinkers (ages 7-8) · printable PDF + online adventure

This edition is still being written, illustrated and tested. We only sell an edition once all 30 missions are finished in both formats.

Also part of Choose Any 3 ($74.99) and the Complete Collection ($184.99), each for one age level.

The story

The goal: Bring Heartwood Meadow back into bloom by helping the animals notice each other again.

Your child’s part: Your child reads the feelings on faces, works out why someone is sad and shows Poppy how to ask before helping. As the animals start noticing each other, the meadow comes back into bloom in time to welcome new neighbours.

Kindness and empathy mean noticing how others feel and choosing to show care. Children practise reading faces, listening and doing small thoughtful things.

Why parents might choose it
  • You’d like them to notice when a friend is upset
  • Sharing and taking turns are still tricky
  • You want kindness to feel natural, not forced

Just gentle ideas to help you choose.

The Kindness Journey

Here’s what a mission looks like

The story goal: Bring Heartwood Meadow back into bloom by helping the animals notice each other again.

Mission 1 · Feelings GardenPoppy, as drawn for ages 7-8
Ages 7-8 · Brave Thinkers

Faces in the Flowers

Poppy says: “I already tried. I put happy on that one, then looked again and it wasn't happy at all. Its eyebrows were up near its petals, like it had seen a ghost.”

  • About 10 to 15 min
  • Reads the story themselves
  • Parent nearby, child leads
  • Matching

The Feelings Garden is grey. Not dead, just grey, as if someone has turned the colour down. In the middle stand seven tall flowers, and each one has a face.

The wind blew hard in the night. Now seven wooden labels lie scattered in the mud: happy, sad, cross, worried, surprised, scared and calm. Granny Daisy used to know which label went where, but her glasses are lost somewhere in the hay barn.

Word for word from Mission 1 of the draft The Kindness Journey for ages 7-8. The edition is not yet approved, so wording may change, and the mission’s own illustrations are still to come.

The five-chapter journey

Five places in Heartwood Meadow. Thirty missions. Five stars to collect.

Six missions in each chapter. Finishing a chapter lights up a new star on the map, on paper and on screen.

Heartwood Meadow map with five chapters: Feelings Garden, Listening Brook, Helping Hands Farm, Gift Glade, Warm Welcome Village
  1. Feelings Garden · missions 1 to 6
  2. Listening Brook · missions 7 to 12
  3. Helping Hands Farm · missions 13 to 18
  4. Gift Glade · missions 19 to 24
  5. Warm Welcome Village · missions 25 to 30

Activities in this adventure

Reflection, Role-play, Craft, Story choices, Real-world challenge.

At ages 7-8 (Brave Thinkers)

Multi-step games, mysteries, problem-solving, short writing, real-world challenges. About 10-20 min (a few up to 25) per mission. Short reading and writing. Grown-up role: parent nearby, child leads.

What’s included

One adventure, two ways to play.

The printable PDF

  • Adventure introduction and character pages
  • All five chapters and 30 missions, fully illustrated
  • Puzzles to circle, match, draw and colour
  • Grown-up guidance and answer notes
  • Progress map with stars to colour
  • Reward stickers to cut out
  • Completion certificate

The online adventure

  • The same 30 missions as interactive games
  • Tap, drag, reveal and choose instead of writing
  • Character reactions and completion animations
  • Digital stars, badges and a final certificate
  • Carry on where you stopped, on any device
  • Works on phones, tablets and computers
  • Tap alternatives to every drag-and-drop
Paper and screen

Every activity works both ways.

The same mission plays on paper or on screen with the same answer. This is how each activity type changes between the two formats.

ActivityIn the PDFOnline
Story choiceCircle an answerTap an answer
Secret codeDraw the symbolsTap symbols into a lock
MatchingDraw linesDrag or tap pairs
OrderingNumber the picturesDrag or tap into order
Hidden thingsColour what you findTap the scene
FeelingsColour a faceTap a face
DrawingDraw in the frameDraw on screen
Real worldTick the boxTap “We tried it!”
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