
The Confidence Quest
With Nova in Star IslandPractise sharing ideas, making choices and believing in their own abilities.

Brave Thinkers · ages 7-830 playful missions to help your child practise making friends, cooperating and sorting out disagreements. Relight the great campfire so the camp in Campfire Hills can stay open together, with Bo as their guide.
Choose their level
Your choice: The Friendship Camp · Brave Thinkers (ages 7-8) · printable PDF + online adventure
This edition is still being written, illustrated and tested. We only sell an edition once all 30 missions are finished in both formats.
Also part of Choose Any 3 ($74.99) and the Complete Collection ($184.99), each for one age level.
The goal: Relight the great campfire so the camp in Campfire Hills can stay open together.
Your child’s part: Your child decides how to join in, share, take turns and sort out a fall-out fairly. Each thing the camp remembers brings back an ember, until the campers sit round the fire together again.
Friendship and teamwork mean joining in, sharing a goal, taking turns and repairing things when a disagreement happens.
Just gentle ideas to help you choose.
The story goal: Relight the great campfire so the camp in Campfire Hills can stay open together.

Bo says: “Last summer I ran up to someone sitting alone and gave them a massive hug. They were reading. A really good bit, apparently.”Bo
Bo hands you a pair of camp binoculars. One lens is cracked. "Ranger Maple says a new camper arrived this morning," he says. "Raccoon. Stripy tail. Nobody's seen her since breakfast."
Below you, Hello Hill is chaos. A frisbee game, a queue for the water tap, someone chasing a runaway tent. Bo squints. "Here's the thing. Some people on their own want company. Some just want to be on their own. You can't tell by looking once. You have to read the clues."
The story continues in the mission.
First, a choice: 4 options
On the printed page: Circle the five campers, then write two clues beside each.
By the end they have: Spotted campers circled with their clues.
You will need: The busy camp picture on this page · A pencil
Smaller step if needed: Find three of the five campers and give one clue for each.
The grown-up’s part: Let your child make the calls, including ones you'd disagree with. Ask what clue they used, not whether they're right.
At school or the park this week, quietly notice one person on their own and look for two clues about whether they want company or space. You don't have to do anything about it.
What it practises: Practise noticing people in a busy place and reading clues (face, body, where they are) to how each one might feel.
Word for word from Mission 1 of the draft The Friendship Camp for ages 7-8. The edition is not yet approved, so wording may change, and the mission’s own illustrations are still to come.
Six missions in each chapter. Finishing a chapter lights up a new star on the map, on paper and on screen.

Role-play, Story choices, Movement, Craft, Real-world challenge.
Multi-step games, mysteries, problem-solving, short writing, real-world challenges. About 10-20 min (a few up to 25) per mission. Short reading and writing. Grown-up role: parent nearby, child leads.
The same mission plays on paper or on screen with the same answer. This is how each activity type changes between the two formats.
| Activity | In the PDF | Online |
|---|---|---|
| Story choice | Circle an answer | Tap an answer |
| Secret code | Draw the symbols | Tap symbols into a lock |
| Matching | Draw lines | Drag or tap pairs |
| Ordering | Number the pictures | Drag or tap into order |
| Hidden things | Colour what you find | Tap the scene |
| Feelings | Colour a face | Tap a face |
| Drawing | Draw in the frame | Draw on screen |
| Real world | Tick the box | Tap “We tried it!” |

Practise sharing ideas, making choices and believing in their own abilities.

Make unfamiliar things feel more approachable, one healthy risk at a time.

Explore feelings, listening and caring for the people around them.