
The Confidence Quest
With Nova in Star IslandPractise sharing ideas, making choices and believing in their own abilities.

Growing Minds · ages 5-630 playful missions to help your child practise making friends, cooperating and sorting out disagreements. Relight the great campfire so the camp in Campfire Hills can stay open together, with Bo as their guide.
Choose their level
Your choice: The Friendship Camp · Growing Minds (ages 5-6) · printable PDF + online adventure
This edition is still being written, illustrated and tested. We only sell an edition once all 30 missions are finished in both formats.
Also part of Choose Any 3 ($74.99) and the Complete Collection ($184.99), each for one age level.
The goal: Relight the great campfire so the camp in Campfire Hills can stay open together.
Your child’s part: Your child decides how to join in, share, take turns and sort out a fall-out fairly. Each thing the camp remembers brings back an ember, until the campers sit round the fire together again.
Friendship and teamwork mean joining in, sharing a goal, taking turns and repairing things when a disagreement happens.
Just gentle ideas to help you choose.
The story goal: Relight the great campfire so the camp in Campfire Hills can stay open together.

Bo says: “Her name is Ivy. She's a raccoon with a stripy tail. Maybe she's hiding because everything here is new.”Bo
Hello Hill is the busiest field in Campfire Hills. Tents stand in long rows. Bunting flaps in the wind. Campers run, hop and shout.
Bo the bear stands under the wooden welcome sign. His orange friendship band peeks out from his fur. "A new camper came this morning," he says. "Ranger Maple told me. But I can't see her anywhere!"
First, a choice: 3 options
On the printed page: Circle Ivy and two campers on their own, then join each to a feeling face.
By the end they have: Spotted campers circled, each with a feeling face.
You will need: The Hello Hill picture on this page
Smaller step if needed: Find Ivy only, and choose her feeling face together.
The grown-up’s part: Let your child do the searching. If they guess a feeling you wouldn't, ask what clue they saw rather than correcting it. If it helps, add: I felt wobbly when I was new somewhere too.
At the park, the school gate or the library, quietly spot one person on their own and tell your grown-up how you think they feel.
What it practises: Practise noticing someone who is new or on their own, and guessing one feeling from clues like a face or the way they sit.
Word for word from Mission 1 of the draft The Friendship Camp for ages 5-6. The edition is not yet approved, so wording may change, and the mission’s own illustrations are still to come.
Six missions in each chapter. Finishing a chapter lights up a new star on the map, on paper and on screen.

Role-play, Story choices, Movement, Craft, Real-world challenge.
Short missions, drawing, simple puzzles, role-play, real-world challenges. About 10-15 min (a few up to 20) per mission. Optional read-aloud narration. Grown-up role: guided play, growing independence.
The same mission plays on paper or on screen with the same answer. This is how each activity type changes between the two formats.
| Activity | In the PDF | Online |
|---|---|---|
| Story choice | Circle an answer | Tap an answer |
| Secret code | Draw the symbols | Tap symbols into a lock |
| Matching | Draw lines | Drag or tap pairs |
| Ordering | Number the pictures | Drag or tap into order |
| Hidden things | Colour what you find | Tap the scene |
| Feelings | Colour a face | Tap a face |
| Drawing | Draw in the frame | Draw on screen |
| Real world | Tick the box | Tap “We tried it!” |

Practise sharing ideas, making choices and believing in their own abilities.

Make unfamiliar things feel more approachable, one healthy risk at a time.

Explore feelings, listening and caring for the people around them.