Campfire Hills, Hello Hill: an illustrated view of the world of this adventure
Campfire Hills · 30 missionsThe Friendship Camp
Bo, a big-hearted bear who loves a teamFuture Leaders · ages 9-10
Friendship & Teamwork · with Bo

The Friendship Camp

30 playful missions to help your child practise making friends, cooperating and sorting out disagreements. Relight the great campfire so the camp in Campfire Hills can stay open together, with Bo as their guide.

$29.99 PDF + online adventureNot yet available

Your choice: The Friendship Camp · Future Leaders (ages 9-10) · printable PDF + online adventure

This edition is still being written, illustrated and tested. We only sell an edition once all 30 missions are finished in both formats.

Also part of Choose Any 3 ($74.99) and the Complete Collection ($184.99), each for one age level.

The story

The goal: Relight the great campfire so the camp in Campfire Hills can stay open together.

Your child’s part: Your child decides how to join in, share, take turns and sort out a fall-out fairly. Each thing the camp remembers brings back an ember, until the campers sit round the fire together again.

Friendship and teamwork mean joining in, sharing a goal, taking turns and repairing things when a disagreement happens.

Why parents might choose it
  • Joining a group of children feels hard
  • Playdates often end in disagreements
  • You’d like siblings to cooperate more

Just gentle ideas to help you choose.

The Friendship Camp

Here’s what a mission looks like

The story goal: Relight the great campfire so the camp in Campfire Hills can stay open together.

Mission 1 · Hello HillBo, as drawn for ages 9-10
Ages 9-10 · Future Leaders

The New Camper

Bo says: “Here's my plan. Anyone on their own gets a wave, a welcome and the offer of a hug. Simple.”

  • About 15 to 20 min
  • Reads the story themselves
  • Self-directed, parent checks in
  • Hidden things

Arrival day on Hello Hill is chaos. Forty campers, a hundred bags, bunting snapping in the wind, and somebody's tent already pitched on the wrong side of the field. Ranger Maple has given the junior leaders one job before lunch: a sweep. Walk the hill, spot anyone on their own, and work out what, if anything, they need.

Bo has been a junior leader for exactly two days. He holds the clipboard as if it might bite. Cabin Four is his: six younger campers and one co-lead. The co-lead is you.

Word for word from Mission 1 of the draft The Friendship Camp for ages 9-10. The edition is not yet approved, so wording may change, and the mission’s own illustrations are still to come.

The five-chapter journey

Five places in Campfire Hills. Thirty missions. Five stars to collect.

Six missions in each chapter. Finishing a chapter lights up a new star on the map, on paper and on screen.

Campfire Hills map with five chapters: Hello Hill, Share Shack, Team Trail, Fix-It Fort, Campfire Circle
  1. Hello Hill · missions 1 to 6
  2. Share Shack · missions 7 to 12
  3. Team Trail · missions 13 to 18
  4. Fix-It Fort · missions 19 to 24
  5. Campfire Circle · missions 25 to 30

Activities in this adventure

Role-play, Story choices, Movement, Craft, Real-world challenge.

At ages 9-10 (Future Leaders)

Planning, reflection, social scenarios, goal setting, independent online play. About 15-25 min (a few up to 30) per mission. Independent reading. Grown-up role: self-directed, parent checks in.

What’s included

One adventure, two ways to play.

The printable PDF

  • Adventure introduction and character pages
  • All five chapters and 30 missions, fully illustrated
  • Puzzles to circle, match, draw and colour
  • Grown-up guidance and answer notes
  • Progress map with stars to colour
  • Reward stickers to cut out
  • Completion certificate

The online adventure

  • The same 30 missions as interactive games
  • Tap, drag, reveal and choose instead of writing
  • Character reactions and completion animations
  • Digital stars, badges and a final certificate
  • Carry on where you stopped, on any device
  • Works on phones, tablets and computers
  • Tap alternatives to every drag-and-drop
Paper and screen

Every activity works both ways.

The same mission plays on paper or on screen with the same answer. This is how each activity type changes between the two formats.

ActivityIn the PDFOnline
Story choiceCircle an answerTap an answer
Secret codeDraw the symbolsTap symbols into a lock
MatchingDraw linesDrag or tap pairs
OrderingNumber the picturesDrag or tap into order
Hidden thingsColour what you findTap the scene
FeelingsColour a faceTap a face
DrawingDraw in the frameDraw on screen
Real worldTick the boxTap “We tried it!”
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