
The Confidence Quest
With Nova in Star IslandPractise sharing ideas, making choices and believing in their own abilities.

Future Leaders · ages 9-1030 playful missions to help your child practise making friends, cooperating and sorting out disagreements. Relight the great campfire so the camp in Campfire Hills can stay open together, with Bo as their guide.
Choose their level
Your choice: The Friendship Camp · Future Leaders (ages 9-10) · printable PDF + online adventure
This edition is still being written, illustrated and tested. We only sell an edition once all 30 missions are finished in both formats.
Also part of Choose Any 3 ($74.99) and the Complete Collection ($184.99), each for one age level.
The goal: Relight the great campfire so the camp in Campfire Hills can stay open together.
Your child’s part: Your child decides how to join in, share, take turns and sort out a fall-out fairly. Each thing the camp remembers brings back an ember, until the campers sit round the fire together again.
Friendship and teamwork mean joining in, sharing a goal, taking turns and repairing things when a disagreement happens.
Just gentle ideas to help you choose.
The story goal: Relight the great campfire so the camp in Campfire Hills can stay open together.

Bo says: “Here's my plan. Anyone on their own gets a wave, a welcome and the offer of a hug. Simple.”Bo
Arrival day on Hello Hill is chaos. Forty campers, a hundred bags, bunting snapping in the wind, and somebody's tent already pitched on the wrong side of the field. Ranger Maple has given the junior leaders one job before lunch: a sweep. Walk the hill, spot anyone on their own, and work out what, if anything, they need.
Bo has been a junior leader for exactly two days. He holds the clipboard as if it might bite. Cabin Four is his: six younger campers and one co-lead. The co-lead is you.
First, a choice: 4 options
On the printed page: Circle each camper you find and mark your read beside them.
By the end they have: Sweep notes: five campers, five reads.
You will need: The Hello Hill scene on this page · A pencil
Smaller step if needed: Find and read three campers instead of five.
The grown-up’s part: Your child makes the reads. If you disagree with one, ask what clue they used rather than offering yours.
At break time or in the park this week, notice one person on their own and decide privately whether they look as if they want company, help or space.
What it practises: Practise reading a busy scene for people on their own and judging what, if anything, each one needs: company, help or space.
Word for word from Mission 1 of the draft The Friendship Camp for ages 9-10. The edition is not yet approved, so wording may change, and the mission’s own illustrations are still to come.
Six missions in each chapter. Finishing a chapter lights up a new star on the map, on paper and on screen.

Role-play, Story choices, Movement, Craft, Real-world challenge.
Planning, reflection, social scenarios, goal setting, independent online play. About 15-25 min (a few up to 30) per mission. Independent reading. Grown-up role: self-directed, parent checks in.
The same mission plays on paper or on screen with the same answer. This is how each activity type changes between the two formats.
| Activity | In the PDF | Online |
|---|---|---|
| Story choice | Circle an answer | Tap an answer |
| Secret code | Draw the symbols | Tap symbols into a lock |
| Matching | Draw lines | Drag or tap pairs |
| Ordering | Number the pictures | Drag or tap into order |
| Hidden things | Colour what you find | Tap the scene |
| Feelings | Colour a face | Tap a face |
| Drawing | Draw in the frame | Draw on screen |
| Real world | Tick the box | Tap “We tried it!” |

Practise sharing ideas, making choices and believing in their own abilities.

Make unfamiliar things feel more approachable, one healthy risk at a time.

Explore feelings, listening and caring for the people around them.