
The Confidence Quest
With Nova in Star IslandPractise sharing ideas, making choices and believing in their own abilities.

Future Leaders · ages 9-1030 playful missions to help your child practise saying what they need, listening well and joining in. Untangle the muddled messages of River Talk Town so its boats and bridges work again, with Ollie as their guide.
Choose their level
Your choice: The Communication River · Future Leaders (ages 9-10) · printable PDF + online adventure
This edition is still being written, illustrated and tested. We only sell an edition once all 30 missions are finished in both formats.
Also part of Choose Any 3 ($74.99) and the Complete Collection ($184.99), each for one age level.
The goal: Untangle the muddled messages of River Talk Town so its boats and bridges work again.
Your child’s part: Your child listens for clues, says what they need and asks the questions that untangle each message. Every message they put right lights a buoy, until the bells on Big Voice Bridge can ring again.
Communication is both sides of talking: saying what you need clearly and listening so others feel heard.
Just gentle ideas to help you choose.
The story goal: Untangle the muddled messages of River Talk Town so its boats and bridges work again.

Ollie says: “Yesterday I said 'Morning, chief' to Ida and 'Good day to you, sir' to Reed. Reed laughed for a full minute. Ida just looked at me.”Ollie
It's your first morning as editor of the young reporters' desk at Hello Harbour. The desk is an upturned crate, a noticeboard and Ollie, who has run it for six days and already has opinions about everything.
Three boats are tying up at once. On the first is Ida, the harbourmaster, who signs off every story the desk prints. On the second is Reed, a frog from the lagoon and Ollie's oldest friend. On the third is a trader from upstream that nobody has met: a newt with a sack of post and a careful expression.
First, a choice: 4 options
On the printed page: Fill in the three-column greeting planner.
By the end they have: Three-greetings planner.
You will need: Paper and a pencil · A toy or object to stand in for a person (optional)
Smaller step if needed: Plan the three greetings on paper and rehearse them with a toy only.
The grown-up’s part: Play the other person straight, not as a comedy teacher. Reply the way a real one would, so your child sees what their greeting actually does.
Greet someone you don't know well yet, such as a new classmate, a club coach or a neighbour, by name this week.
What it practises: Practise adjusting a greeting for a friend, a teacher and someone who works in a shop or library, and explaining the differences.
Word for word from Mission 1 of the draft The Communication River for ages 9-10. The edition is not yet approved, so wording may change, and the mission’s own illustrations are still to come.
Six missions in each chapter. Finishing a chapter lights up a new star on the map, on paper and on screen.

Role-play, Story choices, Memory game, Real-world challenge, Drawing.
Planning, reflection, social scenarios, goal setting, independent online play. About 15-25 min (a few up to 30) per mission. Independent reading. Grown-up role: self-directed, parent checks in.
The same mission plays on paper or on screen with the same answer. This is how each activity type changes between the two formats.
| Activity | In the PDF | Online |
|---|---|---|
| Story choice | Circle an answer | Tap an answer |
| Secret code | Draw the symbols | Tap symbols into a lock |
| Matching | Draw lines | Drag or tap pairs |
| Ordering | Number the pictures | Drag or tap into order |
| Hidden things | Colour what you find | Tap the scene |
| Feelings | Colour a face | Tap a face |
| Drawing | Draw in the frame | Draw on screen |
| Real world | Tick the box | Tap “We tried it!” |

Practise sharing ideas, making choices and believing in their own abilities.

Make unfamiliar things feel more approachable, one healthy risk at a time.

Explore feelings, listening and caring for the people around them.