
The Confidence Quest
With Nova in Star IslandPractise sharing ideas, making choices and believing in their own abilities.

Brave Thinkers · ages 7-830 playful missions to help your child practise bouncing back from mistakes, setbacks and disappointment. Find the five scattered lighthouse stones so the Rainbow Lighthouse can warn the coast about storms again, with Tilly as their guide.
Choose their level
Your choice: The Resilience Voyage · Brave Thinkers (ages 7-8) · printable PDF + online adventure
This edition is still being written, illustrated and tested. We only sell an edition once all 30 missions are finished in both formats.
Also part of Choose Any 3 ($74.99) and the Complete Collection ($184.99), each for one age level.
The goal: Find the five scattered lighthouse stones so the Rainbow Lighthouse can warn the coast about storms again.
Your child’s part: Your child rebuilds what the storm knocked down, tries another way when a plan does not work and decides when to ask for help. Each stone they recover lights the lighthouse a little more, so the boats know when it is safe to sail.
Resilience is how we respond when things go wrong. Children practise naming frustration, trying another way and seeing mistakes as part of learning.
Just gentle ideas to help you choose.
The story goal: Find the five scattered lighthouse stones so the Rainbow Lighthouse can warn the coast about storms again.

Juno says: “Is she all right? Should I go over? I'll go over. Actually, maybe you should. You're her teammate.”Juno
Wobbly Rocks is exactly as advertised. The stepping stones the storm tumbled sit at odd angles, slick with green weed, and the wind keeps shoving you sideways.
Tilly is showing you the way to the dark lighthouse. She is also, you notice, showing off a bit, because Juno the seal is watching from a rock pool. "Watch this," Tilly says, and steps onto the shiniest stone on the whole coast.
The story continues in the mission.
First, a choice: 4 options
On the printed page: Tick the help you picked, then tick a second one to compare.
By the end they have: Feelings card with three words.
You will need: The feelings card on this page, or any scrap of paper · A pencil
Smaller step if needed: Pick one help and one feeling word; skip the comparing.
The grown-up’s part: Let your child try a second choice before you say anything. If they pick the joke, let Tilly's reply do the teaching.
The next time something goes wrong for you this week, say the feeling word out loud first, before you try to fix anything, the way Tilly said 'embarrassed' on the rocks.
What it practises: Practise noticing and naming a feeling after something goes wrong, and comparing what different kinds of help do.
Word for word from Mission 1 of the draft The Resilience Voyage for ages 7-8. The edition is not yet approved, so wording may change, and the mission’s own illustrations are still to come.
Six missions in each chapter. Finishing a chapter lights up a new star on the map, on paper and on screen.

Puzzles, Reflection, Craft, Story choices, Memory game.
Multi-step games, mysteries, problem-solving, short writing, real-world challenges. About 10-20 min (a few up to 25) per mission. Short reading and writing. Grown-up role: parent nearby, child leads.
The same mission plays on paper or on screen with the same answer. This is how each activity type changes between the two formats.
| Activity | In the PDF | Online |
|---|---|---|
| Story choice | Circle an answer | Tap an answer |
| Secret code | Draw the symbols | Tap symbols into a lock |
| Matching | Draw lines | Drag or tap pairs |
| Ordering | Number the pictures | Drag or tap into order |
| Hidden things | Colour what you find | Tap the scene |
| Feelings | Colour a face | Tap a face |
| Drawing | Draw in the frame | Draw on screen |
| Real world | Tick the box | Tap “We tried it!” |

Practise sharing ideas, making choices and believing in their own abilities.

Make unfamiliar things feel more approachable, one healthy risk at a time.

Explore feelings, listening and caring for the people around them.