
The Confidence Quest
With Nova in Star IslandPractise sharing ideas, making choices and believing in their own abilities.

Future Leaders · ages 9-1030 playful missions to help your child practise bouncing back from mistakes, setbacks and disappointment. Find the five scattered lighthouse stones so the Rainbow Lighthouse can warn the coast about storms again, with Tilly as their guide.
Choose their level
Your choice: The Resilience Voyage · Future Leaders (ages 9-10) · printable PDF + online adventure
This edition is still being written, illustrated and tested. We only sell an edition once all 30 missions are finished in both formats.
Also part of Choose Any 3 ($74.99) and the Complete Collection ($184.99), each for one age level.
The goal: Find the five scattered lighthouse stones so the Rainbow Lighthouse can warn the coast about storms again.
Your child’s part: Your child rebuilds what the storm knocked down, tries another way when a plan does not work and decides when to ask for help. Each stone they recover lights the lighthouse a little more, so the boats know when it is safe to sail.
Resilience is how we respond when things go wrong. Children practise naming frustration, trying another way and seeing mistakes as part of learning.
Just gentle ideas to help you choose.
The story goal: Find the five scattered lighthouse stones so the Rainbow Lighthouse can warn the coast about storms again.

Juno says: “I'm Juno. She does this. Last time it was forty minutes. I timed it.”Juno
Your first sight of Tumbleweather Coast: grey rocks, wet weed, a striped lighthouse with no light in it, and a small crowd on the shore watching a turtle cross the Wobbly Rocks.
Tilly is carrying Keeper Maren's logbook, a coil of survey rope and a flask of tea. She is also, you can tell from here, trying very hard to look like someone who has done this before.
The story continues in the mission.
First, a choice: 4 options
On the printed page: Circle the help you would try first, then fill in the three-person grid.
By the end they have: A named feeling and an invented fifth kind of help.
You will need: Pencil · The private page, or any scrap of paper
Smaller step if needed: Choose one help for Tilly and a different one for Juno, and say why they differ.
The grown-up’s part: If your child wants to talk, ask about the characters rather than about them. Let them decide whether to bring in an example of their own.
The next time something goes wrong for you, find the exact word for the feeling (rattled, gutted, embarrassed) before you decide what to do about it.
What it practises: Practise naming a feeling precisely after a setback, and working out that the same help does not suit everyone.
Word for word from Mission 1 of the draft The Resilience Voyage for ages 9-10. The edition is not yet approved, so wording may change, and the mission’s own illustrations are still to come.
Six missions in each chapter. Finishing a chapter lights up a new star on the map, on paper and on screen.

Puzzles, Reflection, Craft, Story choices, Memory game.
Planning, reflection, social scenarios, goal setting, independent online play. About 15-25 min (a few up to 30) per mission. Independent reading. Grown-up role: self-directed, parent checks in.
The same mission plays on paper or on screen with the same answer. This is how each activity type changes between the two formats.
| Activity | In the PDF | Online |
|---|---|---|
| Story choice | Circle an answer | Tap an answer |
| Secret code | Draw the symbols | Tap symbols into a lock |
| Matching | Draw lines | Drag or tap pairs |
| Ordering | Number the pictures | Drag or tap into order |
| Hidden things | Colour what you find | Tap the scene |
| Feelings | Colour a face | Tap a face |
| Drawing | Draw in the frame | Draw on screen |
| Real world | Tick the box | Tap “We tried it!” |

Practise sharing ideas, making choices and believing in their own abilities.

Make unfamiliar things feel more approachable, one healthy risk at a time.

Explore feelings, listening and caring for the people around them.