Tumbleweather Coast, Wobbly Rocks: an illustrated view of the world of this adventure
Tumbleweather Coast · 30 missionsThe Resilience Voyage
Tilly, a gentle turtle who never rushesGrowing Minds · ages 5-6
Resilience · with Tilly

The Resilience Voyage

30 playful missions to help your child practise bouncing back from mistakes, setbacks and disappointment. Find the five scattered lighthouse stones so the Rainbow Lighthouse can warn the coast about storms again, with Tilly as their guide.

$29.99 PDF + online adventureNot yet available

Your choice: The Resilience Voyage · Growing Minds (ages 5-6) · printable PDF + online adventure

This edition is still being written, illustrated and tested. We only sell an edition once all 30 missions are finished in both formats.

Also part of Choose Any 3 ($74.99) and the Complete Collection ($184.99), each for one age level.

The story

The goal: Find the five scattered lighthouse stones so the Rainbow Lighthouse can warn the coast about storms again.

Your child’s part: Your child rebuilds what the storm knocked down, tries another way when a plan does not work and decides when to ask for help. Each stone they recover lights the lighthouse a little more, so the boats know when it is safe to sail.

Resilience is how we respond when things go wrong. Children practise naming frustration, trying another way and seeing mistakes as part of learning.

Why parents might choose it
  • Small mistakes lead to big frustration
  • They give up quickly when something is hard
  • They find losing games really difficult

Just gentle ideas to help you choose.

The Resilience Voyage

Here’s what a mission looks like

The story goal: Find the five scattered lighthouse stones so the Rainbow Lighthouse can warn the coast about storms again.

Mission 1 · Wobbly RocksTilly, as drawn for ages 5-6
Ages 5-6 · Growing Minds

Tilly's Tumble

Tilly says: “(very muffled) I'm not coming out. Everything goes wrong.”

  • About 10 to 15 min
  • Story read aloud to them
  • Guided play, growing independence
  • Story choice

The wind is busy on Tumbleweather Coast. It flaps the seaweed and pushes the waves into little white curls.

Tilly is hurrying across the Wobbly Rocks to meet you. Tilly never hurries, but today she does. Her foot slips on some slimy weed. Bump! She slides down onto the sand.

Pop! Her head, her legs and her tail disappear. Now there is just a green shell with a patch on top.

Word for word from Mission 1 of the draft The Resilience Voyage for ages 5-6. The edition is not yet approved, so wording may change, and the mission’s own illustrations are still to come.

The five-chapter journey

Five places in Tumbleweather Coast. Thirty missions. Five stars to collect.

Six missions in each chapter. Finishing a chapter lights up a new star on the map, on paper and on screen.

Tumbleweather Coast map with five chapters: Wobbly Rocks, Try-Again Tide, Storm Shelter, Fix-It Workshop, Rainbow Lighthouse
  1. Wobbly Rocks · missions 1 to 6
  2. Try-Again Tide · missions 7 to 12
  3. Storm Shelter · missions 13 to 18
  4. Fix-It Workshop · missions 19 to 24
  5. Rainbow Lighthouse · missions 25 to 30

Activities in this adventure

Puzzles, Reflection, Craft, Story choices, Memory game.

At ages 5-6 (Growing Minds)

Short missions, drawing, simple puzzles, role-play, real-world challenges. About 10-15 min (a few up to 20) per mission. Optional read-aloud narration. Grown-up role: guided play, growing independence.

What’s included

One adventure, two ways to play.

The printable PDF

  • Adventure introduction and character pages
  • All five chapters and 30 missions, fully illustrated
  • Puzzles to circle, match, draw and colour
  • Grown-up guidance and answer notes
  • Progress map with stars to colour
  • Reward stickers to cut out
  • Completion certificate

The online adventure

  • The same 30 missions as interactive games
  • Tap, drag, reveal and choose instead of writing
  • Character reactions and completion animations
  • Digital stars, badges and a final certificate
  • Carry on where you stopped, on any device
  • Works on phones, tablets and computers
  • Tap alternatives to every drag-and-drop
Paper and screen

Every activity works both ways.

The same mission plays on paper or on screen with the same answer. This is how each activity type changes between the two formats.

ActivityIn the PDFOnline
Story choiceCircle an answerTap an answer
Secret codeDraw the symbolsTap symbols into a lock
MatchingDraw linesDrag or tap pairs
OrderingNumber the picturesDrag or tap into order
Hidden thingsColour what you findTap the scene
FeelingsColour a faceTap a face
DrawingDraw in the frameDraw on screen
Real worldTick the boxTap “We tried it!”
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