
The Confidence Quest
With Nova in Star IslandPractise sharing ideas, making choices and believing in their own abilities.

Growing Minds · ages 5-630 playful missions to help your child practise sticking with a task and finishing manageable challenges. Relight the lamps up Lantern Peaks so the summit beacon can guide travellers over the pass, with Mika as their guide.
Choose their level
Your choice: The Lantern Climb · Growing Minds (ages 5-6) · printable PDF + online adventure
This edition is still being written, illustrated and tested. We only sell an edition once all 30 missions are finished in both formats.
Also part of Choose Any 3 ($74.99) and the Complete Collection ($184.99), each for one age level.
The goal: Relight the lamps up Lantern Peaks so the summit beacon can guide travellers over the pass.
Your child’s part: Your child breaks a big climb into small steps, parks distractions and comes back to the task. Each stretch they finish relights the path, until the beacon shines and the villages beyond the pass can be reached before winter.
Focus and perseverance are about staying with something a little longer, noticing distractions and feeling proud of finishing a manageable challenge.
Just gentle ideas to help you choose.
The story goal: Relight the lamps up Lantern Peaks so the summit beacon can guide travellers over the pass.

Mika says: “Did you see that? My lamp flickers when my eyes wander off. It tells me before I even know.”Mika
The Quiet Trail winds up through tall pine trees. Mika marches in front, her brass lamp swinging on its cord.
Then a blue butterfly drifts past her nose. Mika turns to watch it. Her lamp goes flicker, flicker, and the path goes dark.
"Oh!" Mika spins back round. The lamp glows steady again.
First, a choice: 4 options
On the printed page: Circle four things that pull Mika's eyes away.
By the end they have: Distraction list: four things circled on the trail picture; Flicker check added to the toolbox.
You will need: The trail picture on this page · A crayon for circling (optional)
Smaller step if needed: Find two things, with the grown-up saying warmer or colder.
The grown-up’s part: Go first with a real example of your own, such as: I get pulled away by my phone. Keep it light; noticing is the skill, not staying still.
During one meal or story time today, notice one thing that pulls your eyes away and whisper Flicker check to your grown-up.
What it practises: Practise noticing the moment your eyes and thoughts are pulled away from what you are doing.
Word for word from Mission 1 of the draft The Lantern Climb for ages 5-6. The edition is not yet approved, so wording may change, and the mission’s own illustrations are still to come.
Six missions in each chapter. Finishing a chapter lights up a new star on the map, on paper and on screen.

Puzzles, Memory game, Craft, Movement, Reflection.
Short missions, drawing, simple puzzles, role-play, real-world challenges. About 10-15 min (a few up to 20) per mission. Optional read-aloud narration. Grown-up role: guided play, growing independence.
The same mission plays on paper or on screen with the same answer. This is how each activity type changes between the two formats.
| Activity | In the PDF | Online |
|---|---|---|
| Story choice | Circle an answer | Tap an answer |
| Secret code | Draw the symbols | Tap symbols into a lock |
| Matching | Draw lines | Drag or tap pairs |
| Ordering | Number the pictures | Drag or tap into order |
| Hidden things | Colour what you find | Tap the scene |
| Feelings | Colour a face | Tap a face |
| Drawing | Draw in the frame | Draw on screen |
| Real world | Tick the box | Tap “We tried it!” |

Practise sharing ideas, making choices and believing in their own abilities.

Make unfamiliar things feel more approachable, one healthy risk at a time.

Explore feelings, listening and caring for the people around them.