
The Confidence Quest
With Nova in Star IslandPractise sharing ideas, making choices and believing in their own abilities.

Future Leaders · ages 9-1030 playful missions to help your child practise taking initiative and making their own age-appropriate choices. Gather the drifting clouds so the Cloudtop Isles draw close together again, with Sky as their guide.
Choose their level
Your choice: The Independence Flight · Future Leaders (ages 9-10) · printable PDF + online adventure
This edition is still being written, illustrated and tested. We only sell an edition once all 30 missions are finished in both formats.
Also part of Choose Any 3 ($74.99) and the Complete Collection ($184.99), each for one age level.
The goal: Gather the drifting clouds so the Cloudtop Isles draw close together again.
Your child’s part: Your child plans, chooses and has a go at jobs on their own, and decides when to ask for help. Each job they take on gathers a cloud, until the isles draw close and Sky can fly solo at the air show.
Independence is doing things for yourself and making choices that fit your age, from packing a bag to planning an afternoon.
Just gentle ideas to help you choose.
The story goal: Gather the drifting clouds so the Cloudtop Isles draw close together again.

Sky says: “She picked me. Out of everyone on the isles. Which is either a compliment or a sign she ran out of options.”Sky
Yara's message arrives by flying squirrel at half past six in the morning, which is never a good sign. Sky reads it twice, then flaps it at you.
The story continues in the mission.
First, a choice: 3 options
On the printed page: Sort the cards into the three nests, or write each task in a column.
By the end they have: Skills audit.
You will need: The task cards on the card sheet, or twelve scraps of paper · A pencil
Smaller step if needed: Sort six cards and plan a first step for one not-yet task.
The grown-up’s part: Be the swap partner if asked. Challenge one card at most, and accept it if your child holds their ground with a reason.
Choose one task from your with-help pile, agree a day with your helper, and do it this week.
What it practises: Practise judging honestly what you can do alone, with help or not yet, and plan a first step for two not-yet tasks.
Word for word from Mission 1 of the draft The Independence Flight for ages 9-10. The edition is not yet approved, so wording may change, and the mission’s own illustrations are still to come.
Six missions in each chapter. Finishing a chapter lights up a new star on the map, on paper and on screen.

Real-world challenge, Story choices, Puzzles, Treasure hunt, Craft.
Planning, reflection, social scenarios, goal setting, independent online play. About 15-25 min (a few up to 30) per mission. Independent reading. Grown-up role: self-directed, parent checks in.
The same mission plays on paper or on screen with the same answer. This is how each activity type changes between the two formats.
| Activity | In the PDF | Online |
|---|---|---|
| Story choice | Circle an answer | Tap an answer |
| Secret code | Draw the symbols | Tap symbols into a lock |
| Matching | Draw lines | Drag or tap pairs |
| Ordering | Number the pictures | Drag or tap into order |
| Hidden things | Colour what you find | Tap the scene |
| Feelings | Colour a face | Tap a face |
| Drawing | Draw in the frame | Draw on screen |
| Real world | Tick the box | Tap “We tried it!” |

Practise sharing ideas, making choices and believing in their own abilities.

Make unfamiliar things feel more approachable, one healthy risk at a time.

Explore feelings, listening and caring for the people around them.