
The Confidence Quest
With Nova in Star IslandPractise sharing ideas, making choices and believing in their own abilities.

Ages 3 to 10 · four levels30 playful missions to help your child practise trying unfamiliar things and taking small, healthy risks. Relight the paper lanterns of the Whispering Woods so every animal can get home after dark, with Finn as their guide.
Choose their level
Choose your child’s age level above. Each level is a separate edition with its own 30 missions.
Also part of Choose Any 3 ($74.99) and the Complete Collection ($184.99), each for one age level.
The goal: Relight the paper lanterns of the Whispering Woods so every animal can get home after dark.
Your child’s part: Your child decides which small brave step to take next, from a footprint trail to a rope bridge. Each step they choose makes a lantern glow, so the evening paths open again and the Lantern Festival can happen.
Courage is trying something unfamiliar while still feeling a bit nervous. It’s not about having no fear, it’s about taking small, safe steps anyway.
Just gentle ideas to help you choose.
The story goal: Relight the paper lanterns of the Whispering Woods so every animal can get home after dark.

Finn says: “Not again! Every time I go somewhere new, my tail does this. And my ears go hot. It's so embarrassing.”Finn
The gate of the Whispering Woods creaks open. Beyond it, the mossy path goes into the trees, and the trees go into the shadows.
Finn takes one step. Then his tail starts to wobble. Left, right, left, right. He grabs it with both paws, but it keeps wobbling.
First, a choice: 4 options
On the printed page: Colour two places on the body outline.
By the end they have: Body-signal map.
You will need: The body outline on this page (or draw round a hand on scrap paper) · Crayons or pencils
Smaller step if needed: Colour one place on Finn's picture instead of your own.
The grown-up’s part: Share one of your own body signals first, in a light way. Accept any place and any word, even a surprising one.
Tell a grown-up about one wobbly moment from this week, a real one or a made-up one for Finn, and where you felt it.
What it practises: Practise noticing where nervous feelings show up in the body, and giving the feeling a name or a colour.
Word for word from Mission 1 of the draft The Courage Trail for ages 5-6. The edition is not yet approved, so wording may change, and the mission’s own illustrations are still to come.
Six missions in each chapter. Finishing a chapter lights up a new star on the map, on paper and on screen.

Story choices, Movement, Real-world challenge, Treasure hunt, Role-play.
Choose an age level to see how the missions work at that stage, or compare all four on Age levels.
The same mission plays on paper or on screen with the same answer. This is how each activity type changes between the two formats.
| Activity | In the PDF | Online |
|---|---|---|
| Story choice | Circle an answer | Tap an answer |
| Secret code | Draw the symbols | Tap symbols into a lock |
| Matching | Draw lines | Drag or tap pairs |
| Ordering | Number the pictures | Drag or tap into order |
| Hidden things | Colour what you find | Tap the scene |
| Feelings | Colour a face | Tap a face |
| Drawing | Draw in the frame | Draw on screen |
| Real world | Tick the box | Tap “We tried it!” |

Practise sharing ideas, making choices and believing in their own abilities.

Explore feelings, listening and caring for the people around them.

Practise handling mistakes, setbacks and the big feelings that come with them.